If this occurs, the game comes to an end by forfeit. A team member cannot move from where they are tapped or the opponent’s jail unless they have been saved from their own teammate, as this is against the rules. The only way to get out of jail or become unfrozen is to be touched by a team member. Once tagged, the player must either freeze in place or get sent to the opposing team’s jail, depending on the rules designated before the game. Once a player crosses the border onto their opponent's side, they can be tagged. This strategy aims to provide protection on their own side and retain defensive players if their teammates are captured on the opponent’s side. One common way of strategizing is that some players stay behind closer to their flag to focus on defense while sending the other half of their team to their opponent’s side to capture their flag. This depends on the team or the team’s captain. Some teams will use pre-planned strategies to distract opponents and capture their flag, while other teams will simply improvise. Once started, players will attempt to cross the border into their opponent’s territory to capture their flag. ![]() ![]() The border of each side can be marked by cones, rope, or tape, depending on the location you are playing in. To start gameplay, all players must start at an even neutral location on their side of the border, so there is no cheating.
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